Trying to test out Twinmotion to its full potential
This is Case study for different Vehicals.
This will be a short animated LookDev,
Rigging, Texturing Animation, and VFX(Niagra/BluePrint).
Edited in Premiere pro
Car Models are from TurboSquid.
Day-by-Day Break Down.
Displacement and terrain practice with Maya and Clarisseifx
These Series Focus more on Node Based and Python-based rigging in Maya
I am currenlty working on settigingn up cinemeaic Lightinting in UE5 where I can just Drag and Drop BP_LGHTS.
Each BP_LGHTS is unique Cinematic to Daytime to NightTime
Taking my Speed Tree Noob level to the Next.
Created with Unreal 4.27
SpeedTree for Trees, Branches and Ferns
WIP…Animation Rendering
Look Dev I have recently worked on using Clarisse IFX 4.0
Car 3d Model by Qin Yao